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The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play (Game Design and Development)

Posted By: First1
The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play (Game Design and Development)

The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play (Game Design and Development) by Zack Hiwiller
English | September 24th, 2018 | ISBN: 0134873262 | 241 pages | True PDF | 6.99 MB

Game Designers: Learn from the Masters!

Geometric Modelling

Posted By: AvaxGenius
Geometric Modelling

Geometric Modelling: Dagstuhl 2002 by Stefanie Hahmann, Guido Brunnett, Gerald Farin, Ron Goldman
English | PDF | 2004 | 246 Pages | ISBN : 3211208186 | 21.6 MB

In 19 articles presented by leading experts in the field of geometric modelling the state-of-the-art on representing, modeling, and analyzing curves, surfaces as well as other 3-dimensional geometry is given. The range of applications include CAD/CAM-systems, computer graphics, scientific visualization, virtual reality, simulation and medical imaging. The content of this book is based on selected lectures given at a workshop held at IBFI Schloss Dagstuhl, Germany. Topics treated are: – curve and surface modelling – non-manifold modelling in CAD – multiresolution analysis of complex geometric models – surface reconstruction – variational design – computational geometry of curves and surfaces – 3D meshing – geometric modelling for scientific visualization – geometric models for biomedical applications.

Captain Code: Unleash Your Coding Superpower with Python

Posted By: First1
Captain Code: Unleash Your Coding Superpower with Python

Captain Code: Unleash Your Coding Superpower with Python by Ben Forta, Shmuel Forta
English | December 18th, 2021 | ISBN: 0137653573 | 400 pages | True EPUB (Retail Copy) | 46.20 MB

Becoming a coder is all fun and games!

Computational Science – ICCS 2021 (Repost)

Posted By: AvaxGenius
Computational Science – ICCS 2021 (Repost)

Computational Science – ICCS 2021: 21st International Conference, Krakow, Poland, June 16–18, 2021, Proceedings, Part V by Maciej Paszynski
English | EPUB | 2021 | 602 Pages | ISBN : 3030779769 | 98.5 MB

The six-volume set LNCS 12742, 12743, 12744, 12745, 12746, and 12747 constitutes the proceedings of the 21st International Conference on Computational Science, ICCS 2021, held in Krakow, Poland, in June 2021.*
The total of 260 full papers and 57 short papers presented in this book set were carefully reviewed and selected from 635 submissions. 48 full and 14 short papers were accepted to the main track from 156 submissions; 212 full and 43 short papers were accepted to the workshops/ thematic tracks from 479 submissions. The papers were organized in topical sections named:

Computer Graphics Programming in OpenGL Using C++ (3rd Edition)

Posted By: hill0
Computer Graphics Programming in OpenGL Using C++ (3rd Edition)

Computer Graphics Programming in OpenGL Using C++
English | 2024 | ISBN: 1501522590 | 716 Pages | EPUB (True) | 81 MB

Building DIY Websites For Dummies

Posted By: First1
Building DIY Websites For Dummies

Building DIY Websites For Dummies by Jennifer DeRosa
English | April 2nd, 2024 | ISBN: 1394232985 | 384 pages | True EPUB | 13.93 MB

Create an attractive website that draws in visitors – no coding required!

Advances in Computer Graphics (Repost)

Posted By: AvaxGenius
Advances in Computer Graphics (Repost)

Advances in Computer Graphics: 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings by Nadia Magnenat-Thalmann
English | PDF | 2020 | 562 Pages | ISBN : 3030618633 | 104.2 MB

This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually.

Advances in Computer Graphics (Repost)

Posted By: AvaxGenius
Advances in Computer Graphics (Repost)

Advances in Computer Graphics: 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings by Nadia Magnenat-Thalmann
English | PDF | 2021 | 717 Pages | ISBN : 3030890287 | 163.1 MB

This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021.
The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.

Computer Graphics Through OpenGL®: From Theory to Experiments, 4th Edition

Posted By: yoyoloit
Computer Graphics Through OpenGL®: From Theory to Experiments, 4th Edition

Computer Graphics Through OpenGL®: From Theory to Experiments: 4th Edition
by Sumanta Guha

English | 2023 | ISBN: 1032256982 | 703 pages | True PDF | 224.08 MB

Computational Geometry: An Introduction

Posted By: AvaxGenius
Computational Geometry: An Introduction

Computational Geometry: An Introduction by Franco P. Preparata , Michael Ian Shamos
English | PDF | 1985 | 413 Pages | ISBN : 0387961313 | 34.4 MB

From the reviews: "This book offers a coherent treatment, at the graduate textbook level, of the field that has come to be known in the last decade or so as computational geometry. … … The book is well organized and lucidly written; a timely contribution by two founders of the field. It clearly demonstrates that computational geometry in the plane is now a fairly well-understood branch of computer science and mathematics. It also points the way to the solution of the more challenging problems in dimensions higher than two." #Mathematical Reviews#1 "… This remarkable book is a comprehensive and systematic study on research results obtained especially in the last ten years. The very clear presentation concentrates on basic ideas, fundamental combinatorial structures, and crucial algorithmic techniques. The plenty of results is clever organized following these guidelines and within the framework of some detailed case studies. A large number of figures and examples also aid the understanding of the material. Therefore, it can be highly recommended as an early graduate text but it should prove also to be essential to researchers and professionals in applied fields of computer-aided design, computer graphics, and robotics." #Biometrical Journal#2

CGM and CGI: Metafile and Interface Standards for Computer Graphics

Posted By: AvaxGenius
CGM and CGI: Metafile and Interface Standards for Computer Graphics

CGM and CGI: Metafile and Interface Standards for Computer Graphics by David B. Arnold , Peter R. Bono
English | PDF | 1988 | 286 Pages | ISBN : 3642648177 | 22.2 MB

We have written this book principally for users and practitioners of computer graphics. In particular, system designers, independent software vendors, graphics system implementers, and application program developers need to understand the basic standards being put in place at the so-called Virtual Device Interface and how they relate to other industry standards, both formal and de facto. Secondarily, the book has been targetted at technical managers and advanced students who need some understanding of the graphics standards and how they fit together, along with a good overview of the Computer Graphics Interface (CGI) proposal and Computer Graphics Metafile (CGM) standard in particular. Part I, Chapters 1,2, and 3; Part II, Chapters 10 and 11; Part III, Chapters 15, 16, and 17; and some of the Appendices will be of special interest. Finally, these same sections will interest users in government and industry who are responsible for selecting, buying and installing commercial implementations of the standards. The CGM is already a US Federal Information Processing Standard (FIPS 126), and we expect the same status for the CGI when its development is completed and it receives formal approval by the standards-making bodies.

CGM in the Real World

Posted By: AvaxGenius
CGM in the Real World

CGM in the Real World by Anne Mumford, Mark Skall
English | PDF | 1988 | 282 Pages | ISBN : 3642736319 | 40.4 MB

About two years ago, while attending yet another international standards meeting, a few of the meeting participants were discussing the utility and applicability of the standards we were designing. After all, if standards are not used, and used effectively, why are we spending all this time and money designing them? The ultimate test of the utility of computer standards is the number of implementations that are developed and the number of end-users that successfully use these within their own application. The number of implementations is related to the quality of a standard because vendors cannot produce correct implementations without clear, precise and unambiguous semantics within the standard. The number of users of implementations of the standards is an even greater measure of success of the standard because users will only purchase these implementations if they are useful for their applications. "How could we determine whether or not graphics standards are useful?" we asked ourselves. " Let's ask both implementors and users about the experiences they've had with our standards. Let them tell us about the successes and the problems as well. " Thus, an idea was born - the idea of a series of workshops, each one devoted to the usability of a different computer graphics standard. The only thing left to do in planning this workshop was to choose the appropriate standard to serve as the focus of the first workshop. There were only a few viable candidates.

Advances in Computer Graphics, Part I

Posted By: hill0
Advances in Computer Graphics, Part I

Advances in Computer Graphics
English | 2024 | ISBN: 3031500687 | 509 Pages | PDF (True) | 92 MB

Managing and Mining Graph Data

Posted By: AvaxGenius
Managing and Mining Graph Data

Managing and Mining Graph Data by Charu C. Aggarwal, Haixun Wang
English | PDF (True) | 2010 | 623 Pages |I SBN : 1441960449 | 7.9 MB

Managing and Mining Graph Data is a comprehensive survey book in graph management and mining. It contains extensive surveys on a variety of important graph topics such as graph languages, indexing, clustering, data generation, pattern mining, classification, keyword search, pattern matching, and privacy. It also studies a number of domain-specific scenarios such as stream mining, web graphs, social networks, chemical and biological data. The chapters are written by well known researchers in the field, and provide a broad perspective of the area. This is the first comprehensive survey book in the emerging topic of graph data processing.

Encyclopedia of Computer Graphics and Games

Posted By: hill0
Encyclopedia of Computer Graphics and Games

Encyclopedia of Computer Graphics and Games
English | 2024 | ISBN: 3031231597 | 2150 Pages | PDF (True) | 81 MB