Tags
Language
Tags
April 2024
Su Mo Tu We Th Fr Sa
31 1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4

Advanced Virtual Environments and Education

Posted By: AvaxGenius
Advanced Virtual Environments and Education

Advanced Virtual Environments and Education: Third International Workshop, WAVE 2021, Fortaleza, Brazil, March 21–24, 2021, Revised Selected Papers by Tiago T. Primo, Alex S. Gomes, Fernando Moreira, César Collazos
English | PDF | 2022 | 155 Pages | ISBN : 3031070178 | 10.6 MB

This volume revised versions of the selected papers presented during the Third International Workshop on Advanced Virtual Environments and Education, WAVE 2021, held in Fortaleza, Brazil, in March 2021.
The 7 full papers and 4 short papers presented were thoroughly reviewed and selected from the 27 submissions. The papers are organized in the following topical sections: ​learning scenarios and grouping methods; applications and scenarios, phigital, CS education and assessment; human computer interfaces for education, study cases for accessibility and wellbeing.

Serious Games

Posted By: AvaxGenius
Serious Games

Serious Games: Joint International Conference, JCSG 2022 Weimar, Germany, September 22–23, 2022 Proceedings by Heinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel
English | EPUB(True) | 2022 | 268 Pages | ISBN : 3031153243 | 38.8 MB

This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022.
The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.

Serious Games

Posted By: AvaxGenius
Serious Games

Serious Games: Joint International Conference, JCSG 2022 Weimar, Germany, September 22–23, 2022 Proceedings by Heinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel
English | PDF | 2022 | 268 Pages | ISBN : 3031153243 | 42.3 MB

This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022.
The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.

Serious Games

Posted By: AvaxGenius
Serious Games

Serious Games: Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings by Bobbie Fletcher
English | PDF | 2021 | 294 Pages | ISBN : 3030882713 | 29.2 MB

This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022.

HCI in Games: Experience Design and Game Mechanics

Posted By: AvaxGenius
HCI in Games: Experience Design and Game Mechanics

HCI in Games: Experience Design and Game Mechanics: Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I by Xiaowen Fang
English | EPUB | 2021 | 439 Pages | ISBN : 3030772764 | 50 MB

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.

HCI in Games: Experience Design and Game Mechanics

Posted By: AvaxGenius
HCI in Games: Experience Design and Game Mechanics

HCI in Games: Experience Design and Game Mechanics: Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I by Xiaowen Fang
English | PDF | 2021 | 439 Pages | ISBN : 3030772764 | 34 MB

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.

Simulation Gaming Through Times and Disciplines

Posted By: AvaxGenius
Simulation Gaming Through Times and Disciplines

Simulation Gaming Through Times and Disciplines: 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26–30, 2019, Revised Selected Papers by Marcin Wardaszko
English | EPUB | 2021 | 469 Pages | ISBN : 3030721310 | 49 MB

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.

Simulation Gaming Through Times and Disciplines

Posted By: AvaxGenius
Simulation Gaming Through Times and Disciplines

Simulation Gaming Through Times and Disciplines: 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26–30, 2019, Revised Selected Papers by Marcin Wardaszko
English | PDF | 2021 | 469 Pages | ISBN : 3030721310 | 41.9 MB

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.

Entertainment Computing – ICEC 2020

Posted By: AvaxGenius
Entertainment Computing – ICEC 2020

Entertainment Computing – ICEC 2020: 19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10–13, 2020, Proceedings by Nuno J. Nunes
English | PDF | 2020 | 471 Pages | ISBN : 3030657353 | 73 MB

This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic.

Advances in Computer Games

Posted By: AvaxGenius
Advances in Computer Games

Advances in Computer Games: 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers by Tristan Cazenave
English | PDF | 2020 | 194 Pages | ISBN : 3030658821 | 23.4 MB

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019.

Exploring Roguelike Games

Posted By: arundhati
Exploring Roguelike Games

John Harris, "Exploring Roguelike Games"
English | ISBN: 0367482592 | 2020 | 556 pages | PDF | 64 MB