Unity Game Programming For Absolute Beginners
Published 12/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.67 GB | Duration: 4h 45m
Published 12/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.67 GB | Duration: 4h 45m
Learn the foundational concepts in Unity game development from ground up.
What you'll learn
Learn Unity Basics and Game Development Fundamentals
Learn World Building and Visual Design using Unity
Master Gameplay Mechanics and User Interaction
Learn to build your first game from scratch
Requirements
Basic knowledge of programming is enough to start and learn from this course
Description
Dive into the captivating world of game development with our comprehensive Unity Game Programming For Absolute Beginners Course. Whether you're an aspiring game developer or looking to enhance your programming skills, this course will guide you through the essentials of using Unity, one of the most popular game engines, to bring your game ideas to life.This comprehensive course is designed to take you from a complete beginner to a confident game developer, equipping you with the skills to create a functional, interactive game in Unity. By combining hands-on tutorials, practical tasks, and real-world techniques, this course ensures you gain a solid foundation in game development. From understanding Unity’s interface to implementing advanced gameplay mechanics, you’ll progress step-by-step, learning the essential tools and principles used by professional game developers.Key Features:Hands-On Learning: Practice tasks and challenges at the end of each section.Interactive Gameplay Mechanics: Develop engaging player and enemy interactions.Performance Optimization: Learn tips and tricks for efficient game development.Final Project: Create a complete, playable game by the end of the course!Hands-On Learning ApproachPractice Tasks: Every section concludes with challenges to apply what you’ve learned.Final Project: By the end of the course, you’ll have a fully functional, polished game to showcase your skills.This course provides a complete pathway to mastering Unity and game programming fundamentals, setting the foundation for your future as a game developer. Unleash your creativity, explore exciting mechanics, and build your first game from scratch!
Overview
Section 1: introduction
Lecture 1 introduction
Section 2: Introduction to Game Development and Overview of Unitys UI
Lecture 2 Introduction to Game Development
Lecture 3 Unity UI
Lecture 4 Creating Scene & Objects
Lecture 5 Storing Objects
Lecture 6 Folder Structure
Lecture 7 Challenge 1
Section 3: Level Design Introduction, Decorations, Sounds and Lighting
Lecture 8 Introduction to Level Design
Lecture 9 Importing Decorations from the Asset Store
Lecture 10 Materials and Texture
Lecture 11 Sounds and Mesh Optimizations
Lecture 12 Lighting and Performance Considerations
Lecture 13 Tips of Level Design
Lecture 14 Challenge 2
Section 4: Rigidbodies, Physics and Introduction Into Scripting
Lecture 15 Introduction
Lecture 16 Rigidbodies and Colliders
Lecture 17 Introduction to Scripting - Methods and Variables
Lecture 18 Introduction to Scripting - Sode Fow and Printing the Variables
Lecture 19 Introduction to Scripting - Randomness and Affecting other Components
Lecture 20 Introduction to Scripting - Time, Method Scope and the Lifetime of Variables
Lecture 21 Collision Methods and the Pressure Plate
Lecture 22 Sleeping Rigidbodies, the if Statement, the null Keyword
Lecture 23 Challenge 3
Section 5: Player Navigation, Camera Controls and Item Interaction
Lecture 24 Introduction
Lecture 25 Player Movement Along the World Directions
Lecture 26 Framerate Independent Player Speed
Lecture 27 Mouse and Rotating the Player Camera
Lecture 28 Player Movement: Local vs World Displacements
Lecture 29 Grabbing Crates via Raycast
Lecture 30 Opening Doors via Pressure Plates
Lecture 31 Music and Sound Effects
Lecture 32 Challenge 4
Section 6: UI Score System
Lecture 33 Introduction
Lecture 34 Backup Revised No Cursor
Lecture 35 User Interface: Health and Score
Lecture 36 Scene loading and resetting the level
Lecture 37 Avoiding duplicate managers and the Game Over Screen
Lecture 38 Challenge 5
Section 7: NPC Navigation and Animations
Lecture 39 Introduction
Lecture 40 Enemy Navigation and Obstacles
Lecture 41 Sensing the Players Presence
Lecture 42 Enemy State, Attacking, Despawning
Lecture 43 Pacing the Enemy Attacks
Lecture 44 The Animator and the Animation Avatar
Lecture 45 Triggering Character Animations
Lecture 46 Random Attack Animations
Lecture 47 Challenge 6
Section 8: Combat System and the Projects Conclusion
Lecture 48 Combat System and the Project's Conclusion
Lecture 49 Enemy Running Away
Lecture 50 Spherecast and Enemy Alerting its Friends
Lecture 51 Enemy Loot and the Potions
Lecture 52 Grouping Variables
Lecture 53 Final Titles of the Game
Lecture 54 Conclusion and the Final Challenge
Individuals dreaming of creating their own video games but don’t know where to start.,Students interested in pursuing a career in game design or computer science.,Budding indie creators aiming to build their first game prototype to share with the world,Developers with experience in other programming languages looking to learn Unity and C# for game development.