Unity Game Programming For Absolute Beginners

Posted By: ELK1nG

Unity Game Programming For Absolute Beginners
Published 12/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.67 GB | Duration: 4h 45m

Learn the foundational concepts in Unity game development from ground up.

What you'll learn

Learn Unity Basics and Game Development Fundamentals

Learn World Building and Visual Design using Unity

Master Gameplay Mechanics and User Interaction

Learn to build your first game from scratch

Requirements

Basic knowledge of programming is enough to start and learn from this course

Description

Dive into the captivating world of game development with our comprehensive Unity Game Programming For Absolute Beginners Course. Whether you're an aspiring game developer or looking to enhance your programming skills, this course will guide you through the essentials of using Unity, one of the most popular game engines, to bring your game ideas to life.This comprehensive course is designed to take you from a complete beginner to a confident game developer, equipping you with the skills to create a functional, interactive game in Unity. By combining hands-on tutorials, practical tasks, and real-world techniques, this course ensures you gain a solid foundation in game development. From understanding Unity’s interface to implementing advanced gameplay mechanics, you’ll progress step-by-step, learning the essential tools and principles used by professional game developers.Key Features:Hands-On Learning: Practice tasks and challenges at the end of each section.Interactive Gameplay Mechanics: Develop engaging player and enemy interactions.Performance Optimization: Learn tips and tricks for efficient game development.Final Project: Create a complete, playable game by the end of the course!Hands-On Learning ApproachPractice Tasks: Every section concludes with challenges to apply what you’ve learned.Final Project: By the end of the course, you’ll have a fully functional, polished game to showcase your skills.This course provides a complete pathway to mastering Unity and game programming fundamentals, setting the foundation for your future as a game developer. Unleash your creativity, explore exciting mechanics, and build your first game from scratch!

Overview

Section 1: introduction

Lecture 1 introduction

Section 2: Introduction to Game Development and Overview of Unitys UI

Lecture 2 Introduction to Game Development

Lecture 3 Unity UI

Lecture 4 Creating Scene & Objects

Lecture 5 Storing Objects

Lecture 6 Folder Structure

Lecture 7 Challenge 1

Section 3: Level Design Introduction, Decorations, Sounds and Lighting

Lecture 8 Introduction to Level Design

Lecture 9 Importing Decorations from the Asset Store

Lecture 10 Materials and Texture

Lecture 11 Sounds and Mesh Optimizations

Lecture 12 Lighting and Performance Considerations

Lecture 13 Tips of Level Design

Lecture 14 Challenge 2

Section 4: Rigidbodies, Physics and Introduction Into Scripting

Lecture 15 Introduction

Lecture 16 Rigidbodies and Colliders

Lecture 17 Introduction to Scripting - Methods and Variables

Lecture 18 Introduction to Scripting - Sode Fow and Printing the Variables

Lecture 19 Introduction to Scripting - Randomness and Affecting other Components

Lecture 20 Introduction to Scripting - Time, Method Scope and the Lifetime of Variables

Lecture 21 Collision Methods and the Pressure Plate

Lecture 22 Sleeping Rigidbodies, the if Statement, the null Keyword

Lecture 23 Challenge 3

Section 5: Player Navigation, Camera Controls and Item Interaction

Lecture 24 Introduction

Lecture 25 Player Movement Along the World Directions

Lecture 26 Framerate Independent Player Speed

Lecture 27 Mouse and Rotating the Player Camera

Lecture 28 Player Movement: Local vs World Displacements

Lecture 29 Grabbing Crates via Raycast

Lecture 30 Opening Doors via Pressure Plates

Lecture 31 Music and Sound Effects

Lecture 32 Challenge 4

Section 6: UI Score System

Lecture 33 Introduction

Lecture 34 Backup Revised No Cursor

Lecture 35 User Interface: Health and Score

Lecture 36 Scene loading and resetting the level

Lecture 37 Avoiding duplicate managers and the Game Over Screen

Lecture 38 Challenge 5

Section 7: NPC Navigation and Animations

Lecture 39 Introduction

Lecture 40 Enemy Navigation and Obstacles

Lecture 41 Sensing the Players Presence

Lecture 42 Enemy State, Attacking, Despawning

Lecture 43 Pacing the Enemy Attacks

Lecture 44 The Animator and the Animation Avatar

Lecture 45 Triggering Character Animations

Lecture 46 Random Attack Animations

Lecture 47 Challenge 6

Section 8: Combat System and the Projects Conclusion

Lecture 48 Combat System and the Project's Conclusion

Lecture 49 Enemy Running Away

Lecture 50 Spherecast and Enemy Alerting its Friends

Lecture 51 Enemy Loot and the Potions

Lecture 52 Grouping Variables

Lecture 53 Final Titles of the Game

Lecture 54 Conclusion and the Final Challenge

Individuals dreaming of creating their own video games but don’t know where to start.,Students interested in pursuing a career in game design or computer science.,Budding indie creators aiming to build their first game prototype to share with the world,Developers with experience in other programming languages looking to learn Unity and C# for game development.