Design A Multiplayer Hero Shooter Map In Ue5

Posted By: ELK1nG

Design A Multiplayer Hero Shooter Map In Ue5
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.67 GB | Duration: 2h 54m

Using the Unreal Built-in Modeling Tools

What you'll learn

Use UE5's built-in modeling tools to rapidly generate level blockout geometry

Understand the basic structure of a multiplayer shooter map

Identify opportunities to integrate verticality for dynamic gameplay

Check the map design for tight sightlines, optimum cover spaces, and good flow of movement

Requirements

Installation of Unreal Engine 5 is required with some familiarity of the interface encouraged, but not necessary.

Description

What's in the course?This course shows you how to block out a level for a multiplayer hero shooter map - all inside unreal. Unreal Engine 5 now has solid built-in modeling tools that enable you to quickly model layouts without ever leaving the editor. It's no longer necessary to import models from programs like Maya or Blender. That back and forth cycle can add up to waste quite a bit of time better spent actually building the game. Who is it for?Aspiring level designers, game designers, modders, or indie developers may find this course helpful in their journey towards a career in the game industry or tighter level design in their solo projects. Some familiarity with Unreal Engine 5 will be useful but not required. Nearly every studio looking to hire are seeking candidates experienced with using the Unreal Engine. Learn the industry standard tool to increase your chances of success in the game industry.After taking the course:If you struggle with designing appealing, gameplay-rich multiplayer maps, this course will demonstrate how to efficiently advance through the steps of designing a solid first pass of a multiplayer map layout. In addition to theory, you'll acquire technical knowledge of how to use UE5's modeling tools. Don't wait to sign up, start today and become a better multiplayer level designer after a few short hours of learning.

Overview

Section 1: Introduction

Lecture 1 Course Overview

Section 2: Multiplayer Map Design and Planning

Lecture 2 Basics of Hero Shooter Map Design

Lecture 3 Choosing a Theme and Setting

Lecture 4 Rough Sketch of Map Layout

Section 3: Whitebox Modeling Inside of Unreal Engine 5

Lecture 5 New Level and Modeling Tools

Lecture 6 Blocking Out Map Boundaries 01

Lecture 7 Blocking Out Map Boundaries 02

Lecture 8 Massing Out Main Structures 01

Lecture 9 Massing Out Main Structures 02

Lecture 10 Blocking Out the South Section 01

Lecture 11 Blocking Out the South Section 02

Lecture 12 Blocking Out the West Section 01

Lecture 13 Blocking Out the West Section 02

Lecture 14 Blocking Out the West Section 03

Lecture 15 Blocking Out the North Section 01

Lecture 16 Blocking Out the North Section 02

Lecture 17 Blocking Out the North Section 03

Lecture 18 Blocking Out the East Section 01

Lecture 19 Blocking Out the East Section 02

Lecture 20 Blocking Out the Center Section 01

Lecture 21 Blocking Out the Center Section 02

Lecture 22 Blocking Out the Center Section 03

Lecture 23 Blocking Out an Interior Space 01

Lecture 24 Blocking Out an Interior Space 02

Lecture 25 Blocking Out an Interior Space 03

Lecture 26 Blocking Out Simple Verticality

Lecture 27 Conclusion and Next Steps

Beginner Unreal Engine users with an interest in building worlds through level design