Design A Multiplayer Hero Shooter Map In Ue5
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.67 GB | Duration: 2h 54m
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.67 GB | Duration: 2h 54m
Using the Unreal Built-in Modeling Tools
What you'll learn
Use UE5's built-in modeling tools to rapidly generate level blockout geometry
Understand the basic structure of a multiplayer shooter map
Identify opportunities to integrate verticality for dynamic gameplay
Check the map design for tight sightlines, optimum cover spaces, and good flow of movement
Requirements
Installation of Unreal Engine 5 is required with some familiarity of the interface encouraged, but not necessary.
Description
What's in the course?This course shows you how to block out a level for a multiplayer hero shooter map - all inside unreal. Unreal Engine 5 now has solid built-in modeling tools that enable you to quickly model layouts without ever leaving the editor. It's no longer necessary to import models from programs like Maya or Blender. That back and forth cycle can add up to waste quite a bit of time better spent actually building the game. Who is it for?Aspiring level designers, game designers, modders, or indie developers may find this course helpful in their journey towards a career in the game industry or tighter level design in their solo projects. Some familiarity with Unreal Engine 5 will be useful but not required. Nearly every studio looking to hire are seeking candidates experienced with using the Unreal Engine. Learn the industry standard tool to increase your chances of success in the game industry.After taking the course:If you struggle with designing appealing, gameplay-rich multiplayer maps, this course will demonstrate how to efficiently advance through the steps of designing a solid first pass of a multiplayer map layout. In addition to theory, you'll acquire technical knowledge of how to use UE5's modeling tools. Don't wait to sign up, start today and become a better multiplayer level designer after a few short hours of learning.
Overview
Section 1: Introduction
Lecture 1 Course Overview
Section 2: Multiplayer Map Design and Planning
Lecture 2 Basics of Hero Shooter Map Design
Lecture 3 Choosing a Theme and Setting
Lecture 4 Rough Sketch of Map Layout
Section 3: Whitebox Modeling Inside of Unreal Engine 5
Lecture 5 New Level and Modeling Tools
Lecture 6 Blocking Out Map Boundaries 01
Lecture 7 Blocking Out Map Boundaries 02
Lecture 8 Massing Out Main Structures 01
Lecture 9 Massing Out Main Structures 02
Lecture 10 Blocking Out the South Section 01
Lecture 11 Blocking Out the South Section 02
Lecture 12 Blocking Out the West Section 01
Lecture 13 Blocking Out the West Section 02
Lecture 14 Blocking Out the West Section 03
Lecture 15 Blocking Out the North Section 01
Lecture 16 Blocking Out the North Section 02
Lecture 17 Blocking Out the North Section 03
Lecture 18 Blocking Out the East Section 01
Lecture 19 Blocking Out the East Section 02
Lecture 20 Blocking Out the Center Section 01
Lecture 21 Blocking Out the Center Section 02
Lecture 22 Blocking Out the Center Section 03
Lecture 23 Blocking Out an Interior Space 01
Lecture 24 Blocking Out an Interior Space 02
Lecture 25 Blocking Out an Interior Space 03
Lecture 26 Blocking Out Simple Verticality
Lecture 27 Conclusion and Next Steps
Beginner Unreal Engine users with an interest in building worlds through level design