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Blender: Stylized Character Creation For Videogames

Posted By: ELK1nG
Blender: Stylized Character Creation For Videogames

Blender: Stylized Character Creation For Videogames
Published 10/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 46.13 GB | Duration: 26h 12m

Learn the whole process of creating PBR characters with Blender tools.

What you'll learn

The complete workflow to create characters for videogames in Blender.

How to make a character blocking based on a referent, focusing in a good silhouette and correct proportions.

How to make a character with high level of detail using digital sculpting and modeling tools.

How to make a low poly version of the character fully optimized for animation and game engines.

How to make an optimized UV display to be able to project textures on our character.

How to extract all the details from the high poly model and project them on the low poly model using map baking.

How to use and create textures to make PBR materials with the Blender Shader Editor.

How to export the final texture maps to be used in any rendering or video game engine.

How to render and create a professional-quality presentation for our portfolio.

Requirements

Basic knowledge of Blender is recommended but not required.

Having a digitizing table can help you a lot during the sculpting process.

Description

In this video game character creation course you will learn everything you need to create stylized characters with Blender.During this course you will learn how to create PBR characters fully optimized for video games, we will apply different techniques depending on the needs of our project.We will follow the following workflow:1. Blocking: we will make the model with very basic geometries to have a general silhouette of our character with its respective accessories.2. High poly: We will detail completely the high poly model to achieve a clean surface and a high level of detail.3. Low poly: we will make an optimized low poly version using retopology and other optimization methods.4. UVs and bakes: We will do the UV unwrap and extract all the details with the map baking.5. Texturing: We will do the material texturing process in Blender using the node editor.6. Rig and Presentation: Finally we will rig our character to be able to pose it and make the final presentation.This course is aimed for intermediate users who want to deepen in the creation of characters, and has more than 25 hours of content, it is recommended that you already have basic knowledge of Blender but if you have little experience and want to take the challenge you are equally welcome, anyway I will provide you with extra material with all the basics.

Overview

Section 1: Introduction

Lecture 1 Instructor presentation

Lecture 2 Course presentation

Lecture 3 Downloadable resources

Lecture 4 Important links of the course

Lecture 5 Discord group

Section 2: Blocking

Lecture 6 Blocking 1: Body

Lecture 7 Blocking 2: Limbs and hands

Lecture 8 Blocking 3: Feet and proportions

Lecture 9 Blocking 4: Head

Lecture 10 Blocking 5: Joining the main body parts

Lecture 11 Blocking 6: Polishing the upper body

Lecture 12 Blocking 7: Leather armor

Lecture 13 Blocking 8: Gloves

Lecture 14 Blocking 9: Boots

Lecture 15 Blocking 10: Chainmail and cloth

Lecture 16 Blocking 11: Belt and bag

Lecture 17 Blocking 12: Hair

Lecture 18 Blocking 13: Braid

Lecture 19 Blocking 14: Shield

Lecture 20 Blocking 15: Sword

Lecture 21 Blocking 16: Polishing the face

Section 3: Detailing

Lecture 22 Detailing 1: Boots

Lecture 23 Detailing 2: Pants

Lecture 24 Detailing 3: Skirt

Lecture 25 Detailing 4: Chainmail

Lecture 26 Detailing 5: Organizing the accesories

Lecture 27 Detailing 6: Leather armor

Lecture 28 Detailing 7: Wristbands

Lecture 29 Detailing 8: Gloves retopology

Lecture 30 Detailing 9: Gloves details

Lecture 31 Detailing 10: Preparing the objects to polish

Lecture 32 Detailing 11: Polishing the leather objects

Lecture 33 Detailing 12: Working on the sleeves

Lecture 34 Detailing 13: Head retopology

Lecture 35 Detailing 14: Head details

Lecture 36 Detailing 15: Hair

Lecture 37 Detailing 16: Cape

Lecture 38 Detailing 17: Metallic brooch

Lecture 39 Detailing 18: Shield and sword

Lecture 40 Detailing 19: Last details

Lecture 41 Detailing 20: Optimizing the high poly with decimate

Section 4: Low Poly

Lecture 42 Low 1: Braid

Lecture 43 Low 2: Head

Lecture 44 Low 3: Cape

Lecture 45 Low 4: Chest

Lecture 46 Low 5: Arms

Lecture 47 Low 6: Belt accesories

Lecture 48 Low 7: Legs

Lecture 49 Low 8: Sword and shield

Section 5: UVs

Lecture 50 UVs 1: Preparation

Lecture 51 UVs 2: Marking seams and unwrapping

Lecture 52 UVs 3: Finishing the unwrapping

Lecture 53 UVs 4: Organizing the UVs

Section 6: Texturing

Lecture 54 Texturing: The PBR workflow and the texture maps

Lecture 55 Texturing 1: Bakes 1

Lecture 56 Texturing 2: Bakes 2

Lecture 57 Texturing 3: Introduction to texturing

Lecture 58 Texturing 4: Asigning base materials

Lecture 59 Texturing 5: Hair

Lecture 60 Texturing 6: Skin

Lecture 61 Texturing 7: Cloth

Lecture 62 Texturing 8: Metals

Lecture 63 Texturing 9: Leather armor

Lecture 64 Texturing 10: Shield

Lecture 65 Texturing 11: Sword

Lecture 66 Texturing 12: Material mask

Lecture 67 Texturing 13: Face details

Lecture 68 Texturing 14: Exporting the final maps

Section 7: Presentation

Lecture 69 Presentation 1: Rigging the character

Lecture 70 Presentation 2: Posing the character

Lecture 71 Presentation 3: Personal touches

Lecture 72 Presentation 4: Rendering in Marmoset

Lecture 73 Presentation 5: Adding animations

Section 8: Conclusions and recomendations

Lecture 74 Final talking

Lecture 75 Extra content

This course is for anyone who wants to create stylized characters to use in video games.,3D modelers who want to optimize their video game modeling workflow using Blender.