Character Animation Begainer To Advance
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 21.64 GB | Duration: 22h 10m
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 21.64 GB | Duration: 22h 10m
Character Animation
What you'll learn
Learn Basics of Blender
Rules of animation
Basic animation exersises
Advanced level character aniamtion
Be a game and cartoon animator
Requirements
Blender and syncsketch
Description
Embark on an exciting journey into the world of 3D character animation! This comprehensive course is designed to take you from absolute beginner to seasoned animator, equipping you with the skills and knowledge to bring your characters to life. No prior experience is required – we'll start with the fundamentals and gradually progress to advanced techniques.This course covers everything you need to know, starting with the basics of character rigging and posing. You'll learn how to create a flexible skeleton for your 3D models, enabling realistic movement and deformation. We'll delve into the principles of animation, exploring timing, spacing, and weight to create believable and engaging motion.As you progress, you'll master more complex animation techniques, including walk cycles, runs, jumps, and expressive facial animations. You'll learn how to create seamless transitions between different actions and how to use animation layers to refine your work. We'll also explore the use of keyframes, graph editors, and other animation tools to give you precise control over your characters' movements.Beyond the technical aspects, this course emphasizes artistic principles. You'll learn how to develop a strong understanding of character acting, performance, and storytelling through animation. We'll explore how to convey emotions, personality, and narrative through your characters' movements, making them truly captivating.By the end of this course, you'll be able to:Rig and pose 3D characters effectively.Apply animation principles to create realistic and engaging motion.Master advanced animation techniques, including walk cycles, runs, and jumps.Create expressive facial animations.Use animation tools and software efficiently.Develop a strong understanding of character acting and performance.Build a portfolio of stunning character animations.Whether you're interested in creating animations for games, film, television, or personal projects, this course will provide you with the foundation you need to succeed. Join us and unleash your creativity!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 01-02 Course content and how to use it
Lecture 3 01-03 Advised ressources
Section 2: chapter-02
Lecture 4 02-01-Object transformation
Lecture 5 02-02-First Keyframe
Lecture 6 02-04-More about the timeline
Lecture 7 02-05-Understanding interpolations
Lecture 8 02-06-Blocking the bouncing ball
Lecture 9 02-07-Animation-curves
Lecture 10 02-08-The graph editor
Lecture 11 02-09-Polishing the bouncing ball
Lecture 12 02-10-Moving forward
Lecture 13 02-11-Curve modifiers
Lecture 14 02-12-Dope sheet
Section 3: Chapter-03
Lecture 15 03-01-Chaper introduction
Lecture 16 03-01-Chaper introduction
Lecture 17 03-02-Local and World space
Lecture 18 03-03-Animating with an armature
Lecture 19 03-04-Advanced bouncing ball
Lecture 20 03-05-Polishing the bouncing ball
Lecture 21 03-06-01-More bouncing ball
Lecture 22 03-06-02 More bouncing ball (timelapse)
Lecture 23 03-07 Overlapping, Follow through and overshoot
Lecture 24 03-08 Squirrel rig presentation
Lecture 25 03-09-Squirrel-Blocking The run Cycle
Lecture 26 03-10-breakdowns
Lecture 27 03-11-Arcs
Lecture 28 03-12-01-Polishing the run Cycle
Lecture 29 03-12-02-Polishing the run Cycle - chest and hips
Lecture 30 03-12-03-Polishing the run Cycle - Legs
Lecture 31 03-12-04-Polishing the run Cycle - tail
Lecture 32 03-12-05-Polishing the run Cycle - ears and eyes
Lecture 33 03-13-Squirrel idle - Blocking
Lecture 34 03-14-Anticipation
Lecture 35 03-15-01-Squirrel detail Blocking
Lecture 36 03-16-01-Polishing idle
Lecture 37 03-16-02-Polishing idle part2
Lecture 38 03-16-3-Polishing idle part 3
Lecture 39 03-16-04-Polishing idle part 4
Lecture 40 03-16-05-Polishing idle part 5
Lecture 41 03-17 Squirrel climbing analysis
Lecture 42 03-18-Squirrel climb blocking
Lecture 43 03-19-Climb inbetween
Lecture 44 03-20-Climb Timing
Lecture 45 03-21-01 Climb cycle - body polish
Lecture 46 03-21-02 Climb cycle - Feet polish
Lecture 47 03-21-03 Climb cycle - re-timing
Lecture 48 03-21-04 Climb cycle - Tail and details
Lecture 49 03-22 The NLA editor
Lecture 50 03-23 Preproduction and staging
Lecture 51 03-24-The camera
Lecture 52 03-25-Appending and linking
Lecture 53 03-26 First scene
Lecture 54 03-27-Editing the sequences
Lecture 55 03-28-Animated curve path
Section 4: Chapter-05
Lecture 56 05-01-Introduction
Lecture 57 05-02-Rig presentation
Lecture 58 05-03-Rotations
Lecture 59 05-04-Reference analysis
Lecture 60 05-05-Run-Cycle-Blocking
Lecture 61 05-06-Run-Cycle-Blocking-02
Lecture 62 05-07-Polishing the feet
Lecture 63 05-09-Polishing the torso 02
Lecture 64 05-10-Polishing the arms
Lecture 65 05-11-Polishing forearms and Hands
Lecture 66 05-12-Changing attitude with curve offset
Section 5: Chapter-06
Lecture 67 06-01 Introduction
Lecture 68 06-02-Reference analysis
Lecture 69 06-03-Walk Blocking 01
Lecture 70 06-04-Walk Blocking 02
Lecture 71 06-05-Polishing the feet
Lecture 72 06-06-Walk Polish Torso
Lecture 73 06-07 Walk polishing torso 02
Lecture 74 06-08-Walk Polishing the Arms
Lecture 75 06-09-Walk Polishing the Arms 02
Section 6: Chapter-07
Lecture 76 07-01 Chapter introduction
Lecture 77 07-02 Line of action and exageration
Lecture 78 07-03-Rules of good posing
Lecture 79 07-04-First pose
Lecture 80 07-05-Pushing the pose
Lecture 81 07-06-Motion pose
Lecture 82 07-07-Smears
Lecture 83 07-08-Hand posing
Lecture 84 07-09 Fighting weight
Lecture 85 07-10-More poses
Lecture 86 07-11-Katana pose (timelapse)
Lecture 87 07-12-Flying Knee pose (timelapse)
Section 7: Chapter-08
Lecture 88 08-01 Intro
Lecture 89 08-02 References
Lecture 90 08-03 File setup
Lecture 91 08-04 Blocking
Lecture 92 08-04-01 Blocking part 02
Lecture 93 08-04-02 Blocking part 03
Lecture 94 08-05-01 Blocking breakdowns part01
Lecture 95 08-05-02 Blocking breakdowns part02
Lecture 96 08-05-03 Blocking breakdowns part03
Lecture 97 08-05-04 Timing pass
Lecture 98 08-06 Breakdowner tool
Lecture 99 08-07-01 Detailed blocking part 01
Lecture 100 08-07-02 Detailed blocking part 02
Lecture 101 08-07-03 Detailed blocking part 03
Lecture 102 08-07-04 Detailed blocking part 04
Lecture 103 08-07-05 Timing pass
Lecture 104 08-08 Camera
Lecture 105 08-09-01 Polishing part 01
Lecture 106 08-09-02 Polishing part 02
Lecture 107 08-09-03 Polishing part 03
Lecture 108 08-09-04 Fixing knee pop
Lecture 109 08-10-01 Polishing hook part 01
Lecture 110 08-10-02 Polishing hook part 02
Lecture 111 08-10-03 Polishing hook part 03
Lecture 112 08-10-04 Polishing hook part 04
Lecture 113 08-11-01 Polishing kick part 01
Lecture 114 08-11-02 Polishing kick part 02
Lecture 115 08-11-03 Polishing kick part 03
Lecture 116 08-11-04 Polishing kick part 04
Lecture 117 08-12-01-Polishing the bag
Lecture 118 08-12-02 Bag Final details
Lecture 119 08-13Using shapekeys for stylised animation
Section 8: Chapter-09
Lecture 120 09-00 Intro
Lecture 121 09-01-01-Planning
Lecture 122 09-02 Importing and scene setup
Lecture 123 09-03-01 Blocking part01
Lecture 124 09-03-02 Blocking part02
Lecture 125 09-03-03 Blocking part03
Lecture 126 09-03-04 Blocking part04
Lecture 127 09-03-05 Blocking part05
Lecture 128 09-04 Temporary constraint
Lecture 129 09-05 Camera Work
Lecture 130 09-06 Trident catch blocking revision
Lecture 131 09-07 Sword trick blocking
Lecture 132 09-08 Forward Dash
Lecture 133 09-09 Final Move
Lecture 134 09-10 IK or FK
Lecture 135 09-11-01 Details Blocking - Jump
Lecture 136 09-11-02 Details blocking - initial pose
Lecture 137 09-11-03 Details Blocking - Catching blades
Lecture 138 09-11-04 Details Blocking - Trident throw
Lecture 139 09-11-06 Details Blocking - Sword trick
Lecture 140 09-11-07 Details Blocking - final blow
Lecture 141 09-12 Environment and Composition
Lecture 142 09-13-Timing and Spacing
Lecture 143 09-14 Switching to spline
Lecture 144 09-15-01-Polishing
Lecture 145 09-15-02 Polishing
Lecture 146 09-15-03 Polishing
Lecture 147 09-16 Polishing with constraints and Space switching
Lecture 148 09-17-Fixing Quaternions flipping
Lecture 149 09-18 FXs planning and preview with Syncsketch
Lecture 150 09-19 Final thoughts
3D cartoon animation,3D character animation from beginner to advanced level