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Character Animation Begainer To Advance

Posted By: ELK1nG
Character Animation Begainer To Advance

Character Animation Begainer To Advance
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 21.64 GB | Duration: 22h 10m

Character Animation

What you'll learn

Learn Basics of Blender

Rules of animation

Basic animation exersises

Advanced level character aniamtion

Be a game and cartoon animator

Requirements

Blender and syncsketch

Description

Embark on an exciting journey into the world of 3D character animation! This comprehensive course is designed to take you from absolute beginner to seasoned animator, equipping you with the skills and knowledge to bring your characters to life. No prior experience is required – we'll start with the fundamentals and gradually progress to advanced techniques.This course covers everything you need to know, starting with the basics of character rigging and posing. You'll learn how to create a flexible skeleton for your 3D models, enabling realistic movement and deformation. We'll delve into the principles of animation, exploring timing, spacing, and weight to create believable and engaging motion.As you progress, you'll master more complex animation techniques, including walk cycles, runs, jumps, and expressive facial animations. You'll learn how to create seamless transitions between different actions and how to use animation layers to refine your work. We'll also explore the use of keyframes, graph editors, and other animation tools to give you precise control over your characters' movements.Beyond the technical aspects, this course emphasizes artistic principles. You'll learn how to develop a strong understanding of character acting, performance, and storytelling through animation. We'll explore how to convey emotions, personality, and narrative through your characters' movements, making them truly captivating.By the end of this course, you'll be able to:Rig and pose 3D characters effectively.Apply animation principles to create realistic and engaging motion.Master advanced animation techniques, including walk cycles, runs, and jumps.Create expressive facial animations.Use animation tools and software efficiently.Develop a strong understanding of character acting and performance.Build a portfolio of stunning character animations.Whether you're interested in creating animations for games, film, television, or personal projects, this course will provide you with the foundation you need to succeed. Join us and unleash your creativity!

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 01-02 Course content and how to use it

Lecture 3 01-03 Advised ressources

Section 2: chapter-02

Lecture 4 02-01-Object transformation

Lecture 5 02-02-First Keyframe

Lecture 6 02-04-More about the timeline

Lecture 7 02-05-Understanding interpolations

Lecture 8 02-06-Blocking the bouncing ball

Lecture 9 02-07-Animation-curves

Lecture 10 02-08-The graph editor

Lecture 11 02-09-Polishing the bouncing ball

Lecture 12 02-10-Moving forward

Lecture 13 02-11-Curve modifiers

Lecture 14 02-12-Dope sheet

Section 3: Chapter-03

Lecture 15 03-01-Chaper introduction

Lecture 16 03-01-Chaper introduction

Lecture 17 03-02-Local and World space

Lecture 18 03-03-Animating with an armature

Lecture 19 03-04-Advanced bouncing ball

Lecture 20 03-05-Polishing the bouncing ball

Lecture 21 03-06-01-More bouncing ball

Lecture 22 03-06-02 More bouncing ball (timelapse)

Lecture 23 03-07 Overlapping, Follow through and overshoot

Lecture 24 03-08 Squirrel rig presentation

Lecture 25 03-09-Squirrel-Blocking The run Cycle

Lecture 26 03-10-breakdowns

Lecture 27 03-11-Arcs

Lecture 28 03-12-01-Polishing the run Cycle

Lecture 29 03-12-02-Polishing the run Cycle - chest and hips

Lecture 30 03-12-03-Polishing the run Cycle - Legs

Lecture 31 03-12-04-Polishing the run Cycle - tail

Lecture 32 03-12-05-Polishing the run Cycle - ears and eyes

Lecture 33 03-13-Squirrel idle - Blocking

Lecture 34 03-14-Anticipation

Lecture 35 03-15-01-Squirrel detail Blocking

Lecture 36 03-16-01-Polishing idle

Lecture 37 03-16-02-Polishing idle part2

Lecture 38 03-16-3-Polishing idle part 3

Lecture 39 03-16-04-Polishing idle part 4

Lecture 40 03-16-05-Polishing idle part 5

Lecture 41 03-17 Squirrel climbing analysis

Lecture 42 03-18-Squirrel climb blocking

Lecture 43 03-19-Climb inbetween

Lecture 44 03-20-Climb Timing

Lecture 45 03-21-01 Climb cycle - body polish

Lecture 46 03-21-02 Climb cycle - Feet polish

Lecture 47 03-21-03 Climb cycle - re-timing

Lecture 48 03-21-04 Climb cycle - Tail and details

Lecture 49 03-22 The NLA editor

Lecture 50 03-23 Preproduction and staging

Lecture 51 03-24-The camera

Lecture 52 03-25-Appending and linking

Lecture 53 03-26 First scene

Lecture 54 03-27-Editing the sequences

Lecture 55 03-28-Animated curve path

Section 4: Chapter-05

Lecture 56 05-01-Introduction

Lecture 57 05-02-Rig presentation

Lecture 58 05-03-Rotations

Lecture 59 05-04-Reference analysis

Lecture 60 05-05-Run-Cycle-Blocking

Lecture 61 05-06-Run-Cycle-Blocking-02

Lecture 62 05-07-Polishing the feet

Lecture 63 05-09-Polishing the torso 02

Lecture 64 05-10-Polishing the arms

Lecture 65 05-11-Polishing forearms and Hands

Lecture 66 05-12-Changing attitude with curve offset

Section 5: Chapter-06

Lecture 67 06-01 Introduction

Lecture 68 06-02-Reference analysis

Lecture 69 06-03-Walk Blocking 01

Lecture 70 06-04-Walk Blocking 02

Lecture 71 06-05-Polishing the feet

Lecture 72 06-06-Walk Polish Torso

Lecture 73 06-07 Walk polishing torso 02

Lecture 74 06-08-Walk Polishing the Arms

Lecture 75 06-09-Walk Polishing the Arms 02

Section 6: Chapter-07

Lecture 76 07-01 Chapter introduction

Lecture 77 07-02 Line of action and exageration

Lecture 78 07-03-Rules of good posing

Lecture 79 07-04-First pose

Lecture 80 07-05-Pushing the pose

Lecture 81 07-06-Motion pose

Lecture 82 07-07-Smears

Lecture 83 07-08-Hand posing

Lecture 84 07-09 Fighting weight

Lecture 85 07-10-More poses

Lecture 86 07-11-Katana pose (timelapse)

Lecture 87 07-12-Flying Knee pose (timelapse)

Section 7: Chapter-08

Lecture 88 08-01 Intro

Lecture 89 08-02 References

Lecture 90 08-03 File setup

Lecture 91 08-04 Blocking

Lecture 92 08-04-01 Blocking part 02

Lecture 93 08-04-02 Blocking part 03

Lecture 94 08-05-01 Blocking breakdowns part01

Lecture 95 08-05-02 Blocking breakdowns part02

Lecture 96 08-05-03 Blocking breakdowns part03

Lecture 97 08-05-04 Timing pass

Lecture 98 08-06 Breakdowner tool

Lecture 99 08-07-01 Detailed blocking part 01

Lecture 100 08-07-02 Detailed blocking part 02

Lecture 101 08-07-03 Detailed blocking part 03

Lecture 102 08-07-04 Detailed blocking part 04

Lecture 103 08-07-05 Timing pass

Lecture 104 08-08 Camera

Lecture 105 08-09-01 Polishing part 01

Lecture 106 08-09-02 Polishing part 02

Lecture 107 08-09-03 Polishing part 03

Lecture 108 08-09-04 Fixing knee pop

Lecture 109 08-10-01 Polishing hook part 01

Lecture 110 08-10-02 Polishing hook part 02

Lecture 111 08-10-03 Polishing hook part 03

Lecture 112 08-10-04 Polishing hook part 04

Lecture 113 08-11-01 Polishing kick part 01

Lecture 114 08-11-02 Polishing kick part 02

Lecture 115 08-11-03 Polishing kick part 03

Lecture 116 08-11-04 Polishing kick part 04

Lecture 117 08-12-01-Polishing the bag

Lecture 118 08-12-02 Bag Final details

Lecture 119 08-13Using shapekeys for stylised animation

Section 8: Chapter-09

Lecture 120 09-00 Intro

Lecture 121 09-01-01-Planning

Lecture 122 09-02 Importing and scene setup

Lecture 123 09-03-01 Blocking part01

Lecture 124 09-03-02 Blocking part02

Lecture 125 09-03-03 Blocking part03

Lecture 126 09-03-04 Blocking part04

Lecture 127 09-03-05 Blocking part05

Lecture 128 09-04 Temporary constraint

Lecture 129 09-05 Camera Work

Lecture 130 09-06 Trident catch blocking revision

Lecture 131 09-07 Sword trick blocking

Lecture 132 09-08 Forward Dash

Lecture 133 09-09 Final Move

Lecture 134 09-10 IK or FK

Lecture 135 09-11-01 Details Blocking - Jump

Lecture 136 09-11-02 Details blocking - initial pose

Lecture 137 09-11-03 Details Blocking - Catching blades

Lecture 138 09-11-04 Details Blocking - Trident throw

Lecture 139 09-11-06 Details Blocking - Sword trick

Lecture 140 09-11-07 Details Blocking - final blow

Lecture 141 09-12 Environment and Composition

Lecture 142 09-13-Timing and Spacing

Lecture 143 09-14 Switching to spline

Lecture 144 09-15-01-Polishing

Lecture 145 09-15-02 Polishing

Lecture 146 09-15-03 Polishing

Lecture 147 09-16 Polishing with constraints and Space switching

Lecture 148 09-17-Fixing Quaternions flipping

Lecture 149 09-18 FXs planning and preview with Syncsketch

Lecture 150 09-19 Final thoughts

3D cartoon animation,3D character animation from beginner to advanced level