Introduction To Modeling In Unreal Engine 5
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.05 GB | Duration: 3h 10m
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.05 GB | Duration: 3h 10m
Learn how to model inside UE5 and save hours of work using the new tools
What you'll learn
Learn the Basics of Modeling in 3D inside Unreal Engine 5
Understand the most important tools you will use to take advantage of Unreal Engine 5
Learn how to make UV Maps and add surface detail using modern techniques
Understand the difference between Unreal Modeling Tools and other 3D Modeling Apps
Requirements
No experience needed
Description
Unreal Engine 5 comes with a powerful modeling toolset that allows you to create and modify 3D models inside the engine without the need to go to another 3D Application. Learning this skill can save you countless of hours jumping between back and forth different APPS and allowing you to be more creative with your project.We will go through different types of modeling tools such as: Poly Editing, Editing Normals, Booleans, Transform Tools, Deformations, Sculpting and UVMapping. As we progress, you'll gain hands-on experience by applying what you've learned to a practical project: constructing a medieval tower from the ground up.This course is aimed for beginner artists who want to learn how to model inside Unreal Engine 5 or even advanced users where they are familiar with modeling but want to incorporate Unreal Engine into their pipeline to speedup their workflow and eliminate back and forth between different 3D Modeling applications.With new tools and improvements coming to Unreal Engine in every update it is important to stay updated to get the most out of the development time. Learning to model inside Unreal Engine 5 will open your eyes to more possibilities that you may not have thought before.
Overview
Section 1: Modeling Basics
Lecture 1 Viewport navigations
Lecture 2 Creating primitives
Lecture 3 The Cube Grid
Lecture 4 Creating Primitives Drawing
Lecture 5 Polygroup Editing
Lecture 6 Editing Edges
Lecture 7 Editing Triangles
Lecture 8 Important Mesh Edit Operations
Lecture 9 Subdivisions
Section 2: Deform Tools
Lecture 10 Booleans
Lecture 11 Poly Cut and Mesh Cut
Lecture 12 Mirror and Trim Tools
Lecture 13 Sculpting Tools
Lecture 14 Smooth and Offset
Lecture 15 Warp and Lattice
Lecture 16 Displacement
Section 3: UV And XForm Tools
Lecture 17 XForm Tools
Lecture 18 Pattern Tools and Merge
Lecture 19 UV Tools Part 1
Lecture 20 UV Tools Part 2
Section 4: Modeling a Tower
Lecture 21 Modeling the Tower Base
Lecture 22 Adding Deformers
Lecture 23 Using Extrude to Model more complex shapes
Lecture 24 Modeling a Door
Lecture 25 Creating the Roof Support
Lecture 26 Adding Textures
Lecture 27 Texturing the roof
Lecture 28 Texturing the Door
Lecture 29 Adding Displacement Details
Lecture 30 Fixing intersections with booleans
Lecture 31 Fixing the Bottom part of the Tower
Lecture 32 Using Booleans to create windows
Lecture 33 Using Modeling Tools to fix the window depth
Lecture 34 Adding Details to the Roof
Lecture 35 Wrapping Up
Aspiring Game Developers or 3D Artists who want to incorporate Unreal Engine into their pipeline