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Creating Digitally: Shifting Boundaries: Arts and Technologies—Contemporary Applications and Concepts

Posted By: AvaxGenius
Creating Digitally: Shifting Boundaries: Arts and Technologies—Contemporary Applications and Concepts

Creating Digitally: Shifting Boundaries: Arts and Technologies—Contemporary Applications and Concepts by Anthony L. Brooks
English | EPUB (True) | 2023 | 562 Pages | ISBN : 3031313593 | 148.8 MB

This book of 21 chapters shares endeavors associated to the human trait of creative expression within, across, and between digital media in wide-ranging contexts making the contents perfect as a course study book uptake within related educations. Globally located chapter authors share their comprehensive artisan perspectives from works associated with regional cultures, diversities of interpretations, and widespread scopes of meanings. Contents illustrate contemporary works reflecting thought-provoking comprehensions, functions, and purposes, posit as contributing toward shifting of boundaries within the field. Original to this approach is the reflective offerings on creating digitally beyond typical psychological analysis/rapportage. The book's general scope and key uses are thus to contribute to scholarly discussions toward informing future projects by having an intended wide readership including from within educations, to artisans, and wider interested public.

Interactivity, Collaboration, and Authoring in Social Media

Posted By: AvaxGenius
Interactivity, Collaboration, and Authoring in Social Media

Interactivity, Collaboration, and Authoring in Social Media by Krystina Madej
English | PDF(True) | 2016 | 169 Pages | ISBN : 3319259504 | 7.47 MB

This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction.

Cognition Beyond the Brain: Computation, Interactivity and Human Artifice

Posted By: AvaxGenius
Cognition Beyond the Brain: Computation, Interactivity and Human Artifice

Cognition Beyond the Brain: Computation, Interactivity and Human Artifice by Stephen J. Cowley
English | PDF | 2013 | 291 Pages | ISBN : 1447151240 | 5 MB

Cognition Beyond the Brain challenges neurocentrism by advocating a systemic view of cognition based on investigating how action shapes the experience of thinking. The systemic view steers between extended functionalism and enactivism by stressing how living beings connect bodies, technologies, language and culture. Since human thinking depends on a cultural ecology, people connect biologically-based powers with extended systems and, by so doing, they constitute cognitive systems that reach across the skin. Biological interpretation exploits extended functional systems.

Interactivity, Game Creation, Design, Learning, and Innovation (Repost)

Posted By: AvaxGenius
Interactivity, Game Creation, Design, Learning, and Innovation (Repost)

Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings By Anthony L. Brooks
English | PDF,EPUB | 2018 | 541 Pages | ISBN : 3319769073 | 57.27 MB

This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th E

Posted By: roxul
Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th E

Anthony Brooks, "Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th E"
English | ISBN: 3030532933 | 2020 | 810 pages | PDF | 94 MB